The project
The CHANGES project, within the PNRR intervention framework, aims to create an international hub for training, research and technology transfer in the field of culture and cultural heritage. The goal is to enhance our country's cultural heritage by promoting new sustainable approaches to protection and enjoyment, creating stable partnerships between research and business and providing employment opportunities in the sector.
Under the Changes project, Spoke 8 - Sustainability and resilience of tangible cultural heritage focuses on integrating advanced technologies and scientific approaches to improve the sustainability and resilience of tangible cultural heritage (Tangible Cultural Heritage). Coopculture, a project partner, conducted work on the analysis, study, georeferencing, revision, updating, creative analysis, graphical and textual representation of data, along with an experiment in automatic narrative creation through NPL processes and AI algorithms.
The result is the proposition of a digital archaeological walk that allows people to discover and learn about both what is still preserved but difficult to understand and what is no longer visible, silent testimonies that tell centuries of stories. A modular and immersive experience designed to guide each step in the discovery of one of Rome's most fascinating hills: the Celio.

A digital platform with map tours, storymaps, temporal interactions and animations, swipes, real-time reconstructions, narratives, bibliographic and iconographic insights, which allows the presentation of research data by integrating them into narratives intended for different targets. The route includes five stops along the Clivus Scauri, each focused on specific archaeological contexts and accompanied by fact sheets. The methodology adopted to collect, analyze and present the archaeological and historical evidence along the Clivus Scauri route included a systematic approach based on reading and stratigraphic analysis of the preserved and visible structural element.
Parallel to this, the collection of published and unpublished historical and archaeological information, literary and epigraphic documentation, iconographic documents from both ancient and modern times, and ancient cartography was carried out. A true knowledge management model that, starting with data created with the Archaeological Information System available at the Department of Sciences of Antiquity at Sapienza University of Rome and published in the Atlas of Ancient Rome, arrives at a digital and interactive narrative, visual representations and evolutionary reconstructions, passing through anecdotes, curiosities, and actualizations on contemporary functions and uses, alongside those that have succeeded over the centuries.
An interactive totem illustrates the sites and places of interest, along with time sliders highlighting the broad chronological span of the centuries traversed by the walk. Finally, a webapp offers visitors the “right” audio guide for them, experimenting with a model of automatic generation of audio guides configured according to specific target audiences.